The idea behind visual research or exploration is to continually develop our design language as individuals or as an industry by trying new tools and methodologies. The results of this exploration are significant on their own and don’t necessarily require a context. However, the skills learned through exploration can be applied to use cases to create context. For example, a student in this course, Lynn Rosa Haag, developed a unique 3D style even before taking the course. She created a series of designs that will be used on skateboards, showing the potential of exploring new techniques before applying them to specific tasks.
The focus of the course was on the learning process rather than the final result. While the phrase “focus on the process, not the result” may sound cliché, in this context, it means that the emphasis was placed on learning a new program, rather than producing a specific outcome. By doing so, students were motivated by their own interests and passions, rather than by a set task.
The course followed a rather unconventional approach to learning Blender and Touchdesigner. Instead of starting with the basics, we started at an intermediate level and filled in the gaps
This method is more motivating as you can see what you can do at an advanced level, rather than being bogged down by fundamentals. Lorenz Weilands experience supports this. Despite having no prior knowledge, he was so motivated by what he learned in the first few weeks that he actively sought out additional resources to accelerate his learning.
I would like to encourage everyone to go out and learn new software, especially in light of the rise of AI. The hashtag “hire a human” will not save you; it is important to stay relevant and continuously learn to keep up with the technology.
To see the full project in detail visit this Link.
teached by Torben Zsagar