The series Noise.Serendipity was created in a contemplative and technical examination of the Perlin noise algorithm. This is typically used as an element of alienation in digital compositions, such as film animations or video games, to imitate a “natural” level. Noise.Serendipity No.1 is an investigation into the limits of noise representation, revealing hidden details and focusing on noise not as a pure tool but as an independent design tool.
Noise.Serendipity
Bachelor Thesis, David Leroy
![Simplex](https://herbert.gd/media/pages/activities/noise-serendipity/14f205e879-1594633952/simplex1-2000x.jpg)
![Exhibition Noise.Serendipity](https://herbert.gd/media/pages/activities/noise-serendipity/9dafc2670d-1594633983/kopie-von-ausstellung-b1-doku-6-2000x.jpg)
![Simplex 2](https://herbert.gd/media/pages/activities/noise-serendipity/7a5395f313-1594633999/simplex2-2000x.jpg)
![Simplex 3](https://herbert.gd/media/pages/activities/noise-serendipity/f117d5aa91-1594633998/simplex3-2000x.jpg)
![Simplex 4](https://herbert.gd/media/pages/activities/noise-serendipity/5a06b1e538-1594633997/simplex4-2000x.jpg)
![Simplex 5](https://herbert.gd/media/pages/activities/noise-serendipity/88409ecdf0-1594633997/simplex5-2000x.jpg)
![Simplex 6](https://herbert.gd/media/pages/activities/noise-serendipity/de1eeebb5c-1594633948/simplex6-2000x.jpg)
![Simplex 7](https://herbert.gd/media/pages/activities/noise-serendipity/228b278814-1594633998/simplex7-2000x.jpg)