The series Noise.Serendipity was created in a contemplative and technical examination of the Perlin noise algorithm. This is typically used as an element of alienation in digital compositions, such as film animations or video games, to imitate a “natural” level. Noise.Serendipity No.1 is an investigation into the limits of noise representation, revealing hidden details and focusing on noise not as a pure tool but as an independent design tool.